Capture The Flag

Basic Activity Info

Activity Type: 

  • Physical
Age Group: 
6-9 yrs
9-12 yrs
13+ yrs
Time Requirement: 
30minutes

Group Size: 

  • Large Group
  • Medium Group
  • Small Group

Play Area: 

  • Gymnasium (large indoor space)
  • Outdoor - Field

Fundamental Skills: 

  • Dodge
  • Run
Adaptations icon.Adaptations icon.Adaptations icon.
Objective: 

For teams to capture the other teams flag and bring it back to their end, before the other team does.
Other Skills:
Endurance
Cooperation
Speed
Endurance

Equipment: 

Two Flags (cloth, socks, paper, pretty much anything will do). 

Set Up: 

Choose a playing area and divide it into four smaller areas: Team One’s territory, Team Two’s territory, a neutral space (between the two territories), and a jail.
Form two teams. Assign each team a colour and give each team a flag of that colour.

Step by Step: 

Aim of the Game

To capture the other team’s flag.

Steps

  1. Choose one player from each team to be jail guards. The guards stand in the jail.
  2. Each team is given five minutes to place their flag somewhere in their area. (Flags have to be visible, not under things).
  3. Once flags have been placed, the game begins.
  4. Players must work together to protect their flag and to capture the other team’s flag.
  5. When a player is in the other team’s territory, he can be tagged and brought to jail. A player cannot be tagged in the neutral zone or in his own territory.
  6. Once a player is in jail, the jail guards must make sure he stays in jail for 30 seconds.
  7. If a player has captured the other team’s flag and is tagged in the other team’s territory, he must drop the flag and go to jail. The flag does not return to its original spot; it stays where it was dropped.
Safety Considerations: 

Ensure that the floor is not slippery and is free from all obstacles. Remind participants to be cautious when moving and to be aware of the personal space of others.

Adaptations (Blindness/Visual Impairment): 
Blindness Icon

Consider having participants with a visual or mobility limitation function as jail guards.

Adaptations (Mobility Impairment): 
Wheelchair Icon

Consider having participants with a visual or mobility limitation function as jail guards.

Adaptations (Cognitive/Learning Impairment): 
Cognitive Disability Icon

Work with the participant with a cognitive or learning disability to ensure that they understand the divisions in the playing area, and the object and rules of the activity.

Source: 

Passport To Games Resource Guide