Celebration Circuit

Basic Activity Info

Activity Type: 

  • Physical
Age Group: 
6-9 yrs
9-12 yrs
Time Requirement: 

Group Size: 

  • Large Group
  • Medium Group
  • Small Group

Play Area: 

  • Gymnasium (large indoor space)
  • Outdoor - Field

Fundamental Skills: 

  • Balance
  • Catch
  • Hop
  • Jump
  • Kick
  • Run
  • Strike
  • Throw
Adaptations icon.

Participants complete the stations listed in the step-by-step section.
Other Skills: Coordination


4–8 small balls or beanbags
Audio equipment and music (optional)
Skipping ropes
Beanbags (or alternative)

Set Up: 

Set up stations around the activity area.  

Step by Step: 

Warm Up

  1. Participants face a partner, march in place, and play a form of “Rock Paper Scissors” (RPS). They jump twice as they say, “Rock, Paper, Scissors.” On Scissors”, they strike one of 3 poses: ROCK—crouch down; PAPER—stand, legs apart, arms stretched to the sides; SCISSORS—stand with arms stretched high, ankles and wrists crossed. 
  2. Each pose conquers the last. Paper covers rock, scissors cut paper, and rock breaks scissors. 
  3. They can continue to play RPS with a different partner each time.
  4. Each time they play, the winner gets one point. 
  5. When the activity is over, participants continue to march in place as they tally up their points.


Participants work in pairs. Assign the pairs a “starting station.” Some stations will have 2 groups of partners. Signal (e.g. whistle, stop the music) every 2 minutes to have participants rotate clockwise to the next station.

Station 1: RPS Jumping Jacks - The winner of a Rock, Paper, Scissors game (as described in the warm-up) does jumping jacks around the world (1 full rotation on the spot) before playing the next game. The other participant does 2 rotations. Repeat.

Station 2: Bridges DPA - Participants quickly crawl under 3 different bridge shapes made by their partner. After completing a pass under the bridge, they first yell “D”,  then “P”, and finally “A” before switching roles.

Station 3: Cool! - Participants quickly create a celebratory sequence of vigorous moves for pairs that has 2–3 active components and uses different body parts and levels, (e.g., partners face each other, jump up and do a high five; jog a victory lap around the activity area; run 10 steps forward and backward while cheering and punching arms up high). Do the celebratory sequence several times.

Station 4: Team Rowing - From a sit-up position and with partners’ toes touching, participants pass an object (e.g., a ball) to the partner with each sit-up. Participants touch the object to the floor over the head each time they lie down.

Station 5: Beanbag Bonanza - Participants toss a beanbag back and forth while moving quickly across the activity area and back again.

Station 6: Partner Skip - Participants find 3 different ways to skip together with one individual rope turning. Participants attempt to skip at least 10 times each way.

Station 7: DPA Trophy Triumph - With a pylon held up high between partners, participants jog a victory lap around the activity area.

Station 8: Quick Keep-Up - Partners play a keep-up game using knees, feet, head, open hand, and elbows with a beanbag, hacky-sack, utility ball, soccer ball, or beach ball. Participants must keep their feet moving at all times.

Station 9: Partner Hop - Partners alternate hopping on 1 foot and jumping on 2 feet as a team as they move along either side of a line or skipping rope. They can celebrate with a high five at the end of the line. Repeat.

Station 10: Sport Moves - Participants take turns miming the actions of their favourite sport or activity while their partner copies their move.

Cool Down

  1. In groups of 4–6, participants walk in place in a circle formation. 
  2. Each group gets a small ball. When the music starts, participants continue to walk in place as they pass the ball around the circle.
  3. Whenever the music stops, the participant holding the ball leads the group in a stretch. 
  4. Encourage participants to stretch large muscle groups and to focus on slow movements. For sample stretches see Ministry of Education,Daily Physical Activity in Schools, Grades 4–6, Appendix C, or www.edu.gov.on.ca/eng/teachers/dpa4-6.pdf.
Safety Considerations: 

Remind participants to be aware of the personal space of others as they move. Skipping requires a larger personal space. Participants must be aware of a safe movement pattern between the stations.


In the cool-down, if participants end up with the ball once they’ve already had a turn as cool-down leader, they can pass it to someone who hasn’t been the leader. Use the commands “Pass” and “Freeze” if you aren’t playing music.
These activities work best if partners are carefully chosen. The more similar partners are in stature, strength, quickness, and ability level, the more success and fun they will have.
Discuss how social skills impact partner work. Consider having students draw, role-play, and problem-solve, in partner groups, a variety of different scenarios involving circuit stations (e.g., uncooperative behaviours).

Adaptations (General): 

Encourage individuals with disabilities to participate to the extent that they can, recognizing that it may be difficult for some to perform movements such as jumping jacks or bridge shapes, and remembering that some may lack comparable stamina.

Adaptations (Mobility Impairment): 
Wheelchair Icon

For participants with limited movement due to a mobility impairment, consider employing the conventional Rock, Paper Scissors played with hands during the warm-up.


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