A Notion For Motion

Basic Activity Info

Activity Type: 

  • Physical
Age Group: 
6-9 yrs
9-12 yrs
Time Requirement: 

Group Size: 

  • Large Group
  • Medium Group
  • Small Group

Play Area: 

  • Classroom (small indoor space)
  • Gymnasium (large indoor space)
  • Outdoor - Field

Fundamental Skills: 

  • Jump
  • Run
Adaptations icon.Adaptations icon.Adaptations icon.Adaptations icon.

Other Skills: 


Audio equipment and music (optional)
Index cards

Set Up: 

Have participants sit in their chairs. Demonstrate the actions that correspond with the command. You may want to post the list on the chalkboard/chart paper. 

Step by Step: 

Warm Up

  1. Participants walk quickly around the activity area.
  2. When you call out “Get Down”, participants quickly crouch down and then get back up and continue walking.
  3. Challenge participants to get up as quickly as possible.
  4. For variety, choose participants to identify different ways of traveling (e.g., hop, skip, walk backwards).

(From Ophea, H&PE Curriculum Support Documents, Junior Appendix B, 2000.)


The participants do the actions as you call them out. Play fast-paced music.

Activity 1: The Hockey Tryout

List Of Commands

Gretzky’s Coming: Sit in your chair and bend arms and move elbows left to right.

In a Tryout: Jump up and run on the spot.

Hockey Draft: Switch chairs with someone; sit in the new chair and march feet.

Forgot Equipment: Stand up and run in a circle around desk or chair.

Road Trip: Sit in your chair and bounce up and down on your seat.

Line Change: Stand up, sit down continuously.

Missed the Bus: Complete a bicycle action at a quick pace to make it to practice on time.

Activity 2: The Switch

  1. Before starting the activity, have the participants brainstorm movements that increase the heart rate (e.g., jumping jacks, scissor jumps, can-can, twister, alternate knee to elbow, gluteal kicks, knees-up running).

  2. Generate a list of 10–20 movements that participants can choose from.

  3. Give participants an index card and have them write their chosen movement on it.

  4. Play fast-paced music while participants do their movements for 15 seconds. The participants leave their card on their own desk and then rotate to the new desk. Participants do the movement on the card at the new desk. Continue rotating.

(Adapted from CIRA Ontario, Everybody Move, 2005.)

Cool Down

  1. Participants walk around the activity area in pairs quietly discussing topics you give them (e.g., your favorite way to be physically active with your friends).
  2. Give them a new topic to discuss every 30-60 seconds.
  3. Encourage participants to gradually slow their walking speed.
  4. Lead or have a participant lead, a stretching routine (for sample stretches, see Ministry of Education, Daily Physical Activity in Schools Grades 7-8, Appendix C or www.edu.gov.on.ca/eng/teachers/dpa7-8.pdf.)
Safety Considerations: 
Remind participants to be aware of the personal space of others and to be cautious especially when exchanging seats. Check that the floor is not slippery and is free from all obstacles.
In the warm-up instead of calling out “Get Down”, reinforce concepts learned in the group and have participants “get down” when they hear key words (e.g., call out cities and participants “get down” when they hear a capital or call out numbers and have participants “get down” when they hear a multiple of 6).

Additional ideas for “The Switch” activity can be found in the “One Hundred Activities” chart in CIRA Ontario’s Everybody Move, 2005.

Adaptations (General): 

Modify an activity to correspond with a sport practiced among persons with a given disability (e.g., goalball among blind or visually impaired, sledgehockey among those with mobility limitations, etc).

Adaptations (Blindness/Visual Impairment): 
Blindness Icon

Consider providing a guide to assist the participant who is blind or visually impaired to move around and to understand the different movements.

Adaptations (Mobility Impairment): 
Wheelchair Icon

Not every participant will be able to crouch or return to their feet quickly, so take this into consideration. Encourage participants to identify ways of travelling that work well with their given disability and that could be practiced by the entire group (e.g., on their stomachs or while blindfolded).

Adaptations (Cognitive/Learning Impairment): 
Cognitive Disability Icon


Adaptations (Deafness/Hearing Impairment): 
Deafness Icon

Remember that participants who are deaf or hard of hearing may not be able to hear your voice. Consider using hand gestures, sign language, or printed instructions.


Copyright Ophea. For more activities visit www.ophea.net