Turkey Time!

Basic Activity Info

Activity Type: 

  • Physical
Age Group: 
6-9 yrs
9-12 yrs
Time Requirement: 
20minutes

Group Size: 

  • Large Group
  • Medium Group
  • Small Group

Play Area: 

  • Gymnasium (large indoor space)
  • Outdoor - Field

Fundamental Skills: 

  • Jump
  • Run
  • Strike
Adaptations icon.Adaptations icon.
Objective: 

Other Skills:
Endurance
Strength

Equipment: 

Audio equipment and music (optional)
Mission sheets
1 mat, 1 rubber chicken or ball, basketballs

Set Up: 

Divide the group into groups of 3–6 and give each group a mission sheet. 

Step by Step: 

Warm Up

  1. For this version of “Simon Says”, choose 4 participants to start as HAL (Healthy Active Living) for 4 games to be played simultaneously in each corner of the activity area.
  2. Place the rest of the participants into 4 groups, each facing their HAL.  
  3. HAL gives a series of commands that gradually increase in speed and intensity and include activities that move joints through their range of motion (shoulder rolls, arm circles, etc.). Participants respond only to commands starting with “HAL says.” For example: “HAL says march on the spot” or “March on the spot.” 
  4. When participants are respond to commands that don't start with “HAL says”, they move clockwise to the next corner and join in that game. 
  5. Play lively music and switch HAL frequently.

Steps

Each group is challenged to complete the tasks together as quickly as possible. Each group member must perform each mission. Groups may perform the missions in any order. When moving from mission to mission, participants travel together in a line. Variation: Hold on to each other’s waist, hands, or link elbows.

  1. Pilgrim Push-Ups: Do 20 push-ups or wall push-ups.

  2. Corn on the Cob: Crunches Do 15 sit-ups/crunches.

  3. Pumpkin Push: Push a basketball across the activity area without using your hands or feet.

  4. Turkey Tuck Jumps: Perform 5 tuck jumps (lift knees toward chest) in each corner of the activity area.

  5. Squash Squats: Do 5 squats (as if sitting in a chair) in each corner of the activity area.

  6. Wishbone: Join hands in a circle and raise arms up and down 15 times.

  7. Give Thanks: Each group member jumps in the air and yells out something they are thankful for.

  8. Jog and Sing: Jog in place and sing one verse of “We are family” in the centre of the activity area.

  9. Turkey Toss: Form a circle, walk in place, and toss a rubber chicken around the circle 5 times.

  10. Discovering New Land: Sit in a line and paddle a canoe 20 strokes on left side and 20 strokes on right side.

The first group to finish does victory laps around the area. The other groups join in as they complete their tasks.

Cool Down

  1. Participants form groups of 2–3 and number off; (e.g. , , ).
  2. Participant  are the first to look into the mirror (face their partner/group), march in place and chant, “Mirror, mirror on the wall, Who’s the COOLEST one of all?” At this point, Participant  starts doing a cool-down movement or stretch. The other participants in the group copy/mirror the move. 
  3. After 1 minute, give a signal for the participants to change roles so that look in the “mirror” and do the chant, etc.
Safety Considerations: 

Remind participants to be cautious when moving and to be aware of the personal space of others.

Variations: 

Ensure that participants understand the importance of moving their joints through a full range of motion to warm up. For more warm-up and cool down ideas, see Ministry of Education, Daily Physical Activity in Schools, Grades 4–6, Appendix C, or www.edu.gov.on.ca/eng/teachers/dpa4-6.pdf.

Participants could create new “missions” for this activity.

Adaptations (General): 

Keep in mind that some movement patterns may be challenging or not possible for participants with disabilities. Try to modify the activity to accommodate the strengths of all participants.

Adaptations (Blindness/Visual Impairment): 
Blindness Icon

Have another participant work with participants who are blind or visually impaired as their guide.

Adaptations (Cognitive/Learning Impairment): 
Cognitive Disability Icon

The fast pace and the coordination required for this activity may create an overwhelming situation for participants with intellectual or learning limitations. Provide additional support to the extent that it is needed.

Source: 

Copyright Ophea. For more activities visit www.ophea.net